OpenForge

Case study

How Startup Wars Transformed Entrepreneurship Education With a Gamified Web App

How OpenForge helped Startup Wars evolve an entrepreneurship-education MVP into a web-based simulation for students and instructors.
Startup Wars banner

Snapshot

Figures already published in this case study, restructured for clarity — not new numbers.

2 Million

College Students Explore Entrepreneurship Yearly

60%

of Gen Z Identify as Entrepreneurial

5 Million

New U.S. Businesses Started Annually

41%

of Teens Prefer Entrepreneurship to a Traditional Career

Industry context

Third-party industry data for context. These are not OpenForge or client results.

51%

Of Gen Z adults (18–29) say they've seriously considered starting a business in the past year, vs. 27% of all adults

Source: LendingTree, 2025

9% vs. 5%

Share of new U.S. businesses started by Gen Z vs. Baby Boomers in 2025 — the first time Gen Z has outnumbered Boomers

Source: Gusto, 2025

Startup Wars is an innovative simulation platform that provides hands-on entrepreneurial experiences for students and instructors. Launched in 2018, the idea was driven by the realization that aspiring entrepreneurs needed a safe environment to test their business ideas and learn from failures—without the real-world financial risks.

  • From a mobile MVP to a fully-featured web simulation
  • Over 10,000 students & instructors in colleges, universities, and high schools

College students explore entrepreneurship every year

of Gen Z identifies as entrepreneurial

new U.S. businesses are started annually on average.

of teens prefer starting a business to a traditional career

The Challenge

1. Theory vs. Practice Students often learn business concepts in the classroom but rarely get real-world experience applying them. Mistakes in actual startups can be costly, leaving would-be founders hesitant to experiment.

2. Lack of Interactive Simulations Existing “entrepreneurship simulations” resembled static spreadsheets, offering little immersion or storytelling to help students learn through trial and error.

3. COVID-19 & Remote Learning When the pandemic hit in 2020, educational institutions rapidly adopted new tech solutions. Startup Wars needed to pivot quickly to serve a remote, tech-savvy student population.

4. Seamless Mobile-to-Web Transition The original concept for a consumer-focused mobile app shifted to a robust web-based platform for a broader reach in classrooms worldwide. Ensuring a smooth transition posed technical and design challenges.

What did OpenForge & Startup wars Do?

OpenForge provided end-to-end support, from concept validation and UI/UX design to development, testing, and iterative enhancements.

  • Interactive tutorials and gamification mechanics so students can experiment in a safe environment.
  • Ongoing feedback loops with thousands of students and instructors to refine features.
  • Transitioned core functionalities from mobile to web, expanding accessibility for both in-person and remote classrooms.
  • Built robust server infrastructure to handle peak semester traffic.
  • Realistic scenarios: students choose business types (e.g., restaurants, fashion lines) and face real-world challenges.
  • Dynamic decision-making: “founder stories” and market variability keep each session unique.
  • Built-in dashboards to track student progress and participation.
  • Configurable modules for different class durations—1-2 week assignments or full-semester projects.
  • An ongoing partnership for iterative improvements, new scenario rollouts, and quality assurance.
  • Beta testing with pilot groups across 31 institutions, ensuring the platform stayed aligned with real educational needs.
  1. User-Centric Design
  2. Scalable Web Platform
  3. Immersive Entrepreneurship Simulations
  4. Instructor Tools & Analytics
  5. Continuous Development & Testing

The Results

  • 10,000+ Student & Instructor Collaborations
  • Startup Wars’ user feedback loop allowed for refined features that matched the evolving needs of modern classrooms.
  • Easy onboarding and web accessibility accelerated growth; 31 schools adopted Startup Wars within two years.
  • Gamification and interactive storytelling boosted student engagement
  • The shift from mobile MVP to a highly scalable web simulation ensures Startup Wars can continuously introduce new scenarios, host more users, and evolve as entrepreneurship education changes.
Three mobile UI screens from the Startup Wars business simulation game.
Startup Wars UI mockups showing business location selection, business type, proposals, and business plan screens.

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